3D Artist specializing in hard-surface and organic modeling, with a strong focus on PBR texturing and asset optimization. Currently completing a degree in Interactive Technologies and Digital Animation (ITIAD), bringing hands-on experience in full 3D production pipelines using Autodesk Maya, Blender, and Substance Painter. Adept at creating high-fidelity, production-ready assets for real-time engines like Unreal Engine 5 and Godot 4.x, bridging technical efficiency with visual storytelling.